3DRACS is a feature-packed application that can be used for a wide range of 3D Graphics and Rendering tasks, as well as it can be used for Real-time Structured Light 3D Scanning, Real-time Virtual 3D Scanning, Triangular Subdivision, Smoothing, Fairing, Cleaning, Texturing, Polygon Reduction, and CNC Cutting Simulation, etc. It is simple, fast, and has easy user friendly interface.
Features:
Rendering:
Ability to import and export STL, OBJ, PLY, and 3D-Studio (3DS) file formats.
Ability to subdivide convex or concave triangular mesh using Loop, Sqrt(3), Butterfly, etc. algorithms.
Ability to process meshes using many feature preserving smoothing/fairing algorithms.
Ability to perform mesh cleaning, polygon reduction, etc.
Ability to apply UV or projection/shadow texture mapping.
Ability to render materials, colors, and lights, etc.
Real-time Structured Light 3D Scanning:
Ability to perform Offline and Real-time 3D Scanning using 3-step, 4-step, or 5-step phase shifting fringe patterns.
Ability to reconstruct point cloud or triangular surface in real-time.
Ability to perform phase unwrapping using left-to-right, flood-fill, and multilevel quality guided algorithms.
Ability to perform many collimating or non-collimating phase-to-coordinate conversion algorithms.
Ability to record videos.
Ability to export point cloud or triangular surface of the scanned model.
Real-time Virtual 3D Scanner:
Ability to scan high resolution point cloud or triangular surface of any 3D Virtual/CAD object in real-time.
Ability to generate horizontal or vertical fringe patterns.
Ability to analyze 3d scanning parameters in real-time.
Ability to perform real-time 3d scanning with any pattern resolution e.g., 512x512, 1600x900, etc.
Ability to export point cloud or triangular surface of the scanned model.
Features:
Rendering:
Ability to import and export STL, OBJ, PLY, and 3D-Studio (3DS) file formats.
Ability to subdivide convex or concave triangular mesh using Loop, Sqrt(3), Butterfly, etc. algorithms.
Ability to process meshes using many feature preserving smoothing/fairing algorithms.
Ability to perform mesh cleaning, polygon reduction, etc.
Ability to apply UV or projection/shadow texture mapping.
Ability to render materials, colors, and lights, etc.
Real-time Structured Light 3D Scanning:
Ability to perform Offline and Real-time 3D Scanning using 3-step, 4-step, or 5-step phase shifting fringe patterns.
Ability to reconstruct point cloud or triangular surface in real-time.
Ability to perform phase unwrapping using left-to-right, flood-fill, and multilevel quality guided algorithms.
Ability to perform many collimating or non-collimating phase-to-coordinate conversion algorithms.
Ability to record videos.
Ability to export point cloud or triangular surface of the scanned model.
Real-time Virtual 3D Scanner:
Ability to scan high resolution point cloud or triangular surface of any 3D Virtual/CAD object in real-time.
Ability to generate horizontal or vertical fringe patterns.
Ability to analyze 3d scanning parameters in real-time.
Ability to perform real-time 3d scanning with any pattern resolution e.g., 512x512, 1600x900, etc.
Ability to export point cloud or triangular surface of the scanned model.